Doodads are decorative elements scattered across the terrain, commonly used when creating maps.

While they enhance the scene visually, they aren’t interactive—players can walk through them, and they aren’t clickable.

Doodads can be freely rotated, scaled, and moved without snapping to a grid.

You can rotate doodads before placing them by holding the right mouse button and moving the mouse left or right.

After placing, adjust the doodad’s scale, position, or rotation by left-clicking on it.

All props and structures are also available as doodads, so you can use them freely to enhance your scenes! This flexibility allows you to experiment and create even more immersive and detailed environments.

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Next chapter is: 13. Trigger Editor

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