Creating a quest is a key aspect of building custom scenarios. You can design quests such as obtaining items (including custom created items), escort missions, defeating mobs, and more.
Let’s dive into the process of creating quests!
Here’s what it should look like after creating a new quest:
Each task has a tooltip in the bottom-right corner to help you understand its purpose.
To create a task, simply double-click on it.
The Main Quest has a distinct UI: the task name bar is filled with a blue color
For non-main quests, the bar is filled with grey.
There are 2 options to set tasks:
1.) Subtask in Sequence: You can set up multiple tasks under a “main” task. For example, the first task will be displayed initially, and the other tasks will appear only after the previous task is completed.
Here’s how it works:
Let’s say you have a quest that starts automatically when the map is initialized.
• First, you need to talk to the Archer.
• Once you’ve spoken with the Archer, the next task is unlocked. In this case, it’s to speak with the Knight