Introduction to Entities

There are six main types of entities: Units, Structures, Items, Props, Effect Zones, and Environment. Each has unique placement options and settings.

Units

Use the search bar to quickly find specific units or filter them by race.

Team Assignment: Choose the correct team (e.g., Player, Team1) before placing. For Player-controlled units, make sure to enable Override if they aren’t spawnable through barracks.

Rotation: Press R to rotate while placing. Adjustments can be made post-placement by left-clicking the unit to open the Overrides panel.

Only one hero can be placed on the scenario map. Additional heroes can be added as regular units without spells if you want them included on the map. You can set the hero’s respawn point using the Set Hero Respawn Point trigger, which will determine where the hero reappears if they die.

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Most settings are self-explanatory. Units can be resized, but be aware that resizing may cause animations to not align properly with the new size.

Every unit you create has Can Wander turned off by default. If you want the units to move around, you’ll need to enable Can Wander either manually by checking both boxes next to Can Wander in the overrides or via an action Set Can Wander Behavior. You can also simplify the process by using regions and actions like For Each Entity in Region or For Each Entity in List.

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Structures

Structures are buildings that can be auto-attacked by enemy units. For example, if the structure belongs to the Player’s team, nearby enemy units will automatically attack it. This applies to all teams (e.g., Team1, Team2, Team3) — structures are attacked by units from opposing teams.

When placing a structure, make sure to assign it to the correct team. You can rotate the structure while placing it by pressing the R key. After placement, structures can still be rotated, but only by snapping to the grid, meaning you can’t rotate them to any arbitrary angle.

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