You can easily disable global loot drops from all entities or turn off loot drops for specific entities to allow only specified loot.
This approach gives you flexibility in managing loot behavior in your scenario.
Similar to working with teams or tags, you can use actions like For Each Entity or Find Entities to disable loot drops for a specified group of entities. By "entities" this includes structures and props as well.
You can also use conditions ( Is Entity Dead, Is Entity Alive, All Entities in List Dead… ) to classify when loot should drop, how much should drop, or under specific circumstances. This adds flexibility and control over loot behavior in your scenario.
Using the Spawn Loot action, you can spawn any item you want. Each item falls into a category of rarity (Common, Fine, Epic, or Rare)
Here’s a simple showcase of how to drop custom loot:
Setup: I placed a prop in this case, orc boxes and disabled their predefined loot drop using a trigger on Map Initialize. In the Overrides
of the boxes, I enabled the Interactable option.