To test the triggers you've created, switch to Play Mode by pressing this button.
Once in the map, if you need to debug something, open the Debug Panel by pressing C or with this button. ****
Most options are straightforward based on their names, allowing easy identification of each function.
The Debug Panel is accessible to players who create scenarios and is available to others only if the map is set as editable.
If you upload your map to the Steam Workshop as editable, others will be able to see all the settings you've configured, including every trigger, item, and building placed.
If you upload the map solely for play (without edit access), others won’t be able to see all the settings you’ve configured or access the Debug Panel.
There’s an option to instantly kill an entity by pressing ALT + Click. This can be useful if you need to speedrun through your map or test specific scenarios quickly.
After testing, you can return to Edit Mode by pressing the Return button here.
Additionally, there’s an option to restart the map, which is useful for monitoring triggers that activate upon map initialization or for retesting trigger initialization processes.
There is also an option to open the console, which is especially useful for logging messages to track when a trigger activates. The console is accessible to everyone and can be opened by pressing “ ` “ ( between ESC and TAB) key or clicking on button here.
<aside> ➡️
Next chapter is: 3. Painting terrain
</aside>